
So that means continuing to squeeze the most out of my ugly parcel. My office has only about 19 prims. My photo studio has even fewer. Yet when you start to put furniture out, even low prim furniture, it's not long before you're pushing your 117-prim limit.* On a parcel that size, there is barely room to turn around, in more ways than one. I can't even work on my Huddles EZ-Animator Plus at the office. So I decided to try to make an even lower-prim combined office and photo studio. When one person's ceiling is another person's floor, that's a couple of prims saved!

For the new office-studio, I decided to try a cylindrical design, both to save prims and to make the building look a bit more futuristic. It's kind of odd having a little old-fashioned house flying in the air, but something that looks a bit like a space station seems to fit better. Round with all glass will cause difficulties for putting up artwork, but I'll deal with that somehow. Ultimately, I might find that I am more comfortable with corners, but I'm going to experiment with this and have fun while I do it. So if I'm in world and you can't find me, I might well be in the workshop, trying to make the pieces fit.
*A prim is a basic three-dimensional object: tetrahedron, cube, pyramid, sphere, cylinder, torus, and a few more, all of which can be manipulated in various ways (such as twisted). Even the simplest furniture takes a good three to five prims, and the more detailed something is, the more likely it is to be made of many prims. Textures—drawn or photographic images—help with the illusion of detail, but it's still hard to make anything nice with only a few prims. Even a crappy floor lamp I made has four: base (flattened cylinder), pole (skinny cylinder), bulb (light-emitting sphere), and shade (cone with its head trimmed off).
No comments:
Post a Comment