So deciding to construct an entire building for my office was taking on a lot. However, there was no deadline, and if you make a mistake in Second Life, it's not too hard either to fix it or just start over.
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I started by building the floor, two 10m by 10m and one 10m by 7.5m (0.1m deep) prims linked together. I put a wood texture on the rear floor (I have a nice rug for it), a Spanish tile texture on the middle one, and a different tile texture on the smaller front one, the landing pad (outside the walls). The landing pad is where a teleporter will go, so people can beam up to the office but not be inside.
I then started building exterior walls, 10m by 5m by 0.1m panels, and put them in place around the floor. On most of them, I put slightly frosted glass on the inside and a peeling paint texture on the outside, which I later changed to granite. On the front wall, facing the landing pad, I put stained glass on both sides.
I did this work in stages, mainly at one particular public sandbox. A sandbox is a large, flat, open area where you can work on building projects. Most clean themselves up periodically. I chose one that allows objects to persist for six hours. The first time I took the partially finished house into my inventory, I learned that I had to figure out a better way to link prims! I thought I had linked all the floor and wall pieces, but it broke in two, necessitating a tedious refit the next time. I learned that it's possible to link prims in sub-assemblies so that you don't have try to click on each individual prim in series, an impossible task with something like a house.
1 comment:
Veronique, I love your blog!
I bought a product called Skidz Primz-- not cheap, but I think it will be a big help to people who build a lot. I've not tried it yet, but I did go to a class about it.
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